The Underworld calls! Can you resist its dark lure? Deep within the Underworld of 13th Age?s Dragon Empire lie adventure and treasure?as well as madness and death. But what is reward without risk? The Book of the Underworld uncovers the secrets of this vast and mysterious realm, including: The land..
Create your group?s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Developed by Rob Heinsoo and Jonathan Tweet. For Game Masters, 13th Age Glorantha includes: More than 80 pages of monsters and en..
The Players Guide to Aihrde unleashes a plethora of new gaming material for the 5th Edition of the world?s most popular role playing game. Though created as a companion to the long selling world of Aihrde source book, The Codex of Aihrde, the Players Guide is designed for use in any setting or homeb..
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet?s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned..
The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. The trail is growing cold and the evil doers are desperate and in hiding somewhere in the Barren Wood in those dangerous thorpes near the Slag Heap ? an ancient ..
Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his..
All roads through the Darkenfold are dangerous, and the tracks to Willowbreak are no exception. From the beginning travelers must hazard a number of dangers, from the flooded river and submerged bridge, to lonely foot paths, ensorcelled bar keeps, giants in the water and eagles that burn. Upon the P..
Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. At last the rangers gathered against..
Ends Meet is a town of small intrigues in a forgotten corner of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm, it triggers a series of events the town?s inhabitants wi..
Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the fores..
The Lure of Delusion module is designed for 6-8 characters with a challenge level of 2-4. Overland. Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With s..
St. Luther sits restless upon the magical Dreaming Sea. His great love and mortal queen died a restless soul and her spirit haunts the crypts of Friden Anhohe. He feels his queen?s disjoined spirit and it draws his mind. In his distractions the god has fallen prey to the machinations of a vile wizar..